Jedi Weapons Master Class (from Jedi Guardian Class) - KotOR2 |
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Written by The Old Republic
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Saturday, 21 January 2006 19:07 |
In depth descriptions of the Jedi Weapons Master class from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2). Jedi Weapons Master is a title granted to one who has mastered the skills of a Jedi Guardian. Weapons Master FeatsListed for you below are word for word in game descriptions of all the available feats that your characters can master for this class. Deflect Greater Prestige Sense Increase Melee Damage I Increase Melee Damage II Increase Melee Damage III Inner Strength I Inner Strength II Inner Strength III Superior Two-Weapon Fighting I Superior Two-Weapon Fighting II Superior Two-Weapon Fighting III Superior Weapon Focus Lightsaber I Superior Weapon Focus Lightsaber II Superior Weapon Focus Lightsaber III Deflect Prerequisites: Weapons Master A Weapons Master with has the incredible skill to deflecting blaster bolts. They get a +1 bonus to deflect bolts with an additional +1 bonus for every two levels after 1st (+2 at 3rd, +3 at 5th, etc). Greater Prestige Sense Prerequisites: Jedi Watchman or Weapon Master or Sith Assassin or Marauder Jedi Sense With their improved mastery of the Force as it relates to battle situations, the combat-oriented prestige classes gain +2 Defense at Level 1 and an additional +2 for every subsequent 5 class levels. These bonuses stack with those of Jedi Sense, but are determined separately for each class. Increase Melee Damage I Prerequisites: Weapon Master Weapon Masters can focus their strength to deliver powerful strikes. At 1st level they do an additional 2 points of damage with any successful melee or unarmed attack. Increase Melee Damage II Prerequisites: Level 8 Weapon Master Weapon Masters can focus their strength to deliver powerful strikes. At 8th level they do an additional 4 points of damage with any successful melee or unarmed attack. Increase Melee Damage III Prerequisites: Level 15 Weapon Master Weapon Masters can focus their strength to deliver powerful strikes. At 15th level they do an additional 6 points of damage with any successful melee or unarmed attack. Inner Strength I Prerequisites: Level 3 Weapon Master Weapon Masters use the light side of the Force to shield themselves from pain. At 3rd level they reduce any damage they suffer by 5%. Inner Strength II Prerequisites: Level 7 Weapon Master Weapon Masters use the light side of the Force to shield themselves from pain. At 7th level they reduce any damage they suffer by 10%. Inner Strength III Prerequisites: Level 11 Weapon Master Weapon Masters use the light side of the Force to shield themselves from pain. At 11th level they reduce any damage they suffer by 15%. Superior Two-Weapon Fighting I Prerequisites: Jedi Weapon Master or Sith Marauder Two-Weapon Fighting Improved Two-Weapon Fighting Master Two-Weapon Fighting This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of -1 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +1/-2. Superior Two-Weapon Fighting II Prerequisites: Jedi Weapon Master or Sith Marauder Two-Weapon Fighting Improved Two-Weapon Fighting Master Two-Weapon Fighting Superior Two-Weapon Fighting I This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of 0 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-2. Superior Two-Weapon Fighting III Prerequisites: Jedi Weapon Master or Sith Marauder Two-Weapon Fighting Improved Two-Weapon Fighting Master Two-Weapon Fighting Superior Two-Weapon Fighting I Superior Two-Weapon Fighting II This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 0/1, to a total of -0 (main hand)/-1 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-1. Superior Weapon Focus Lightsaber I Prerequisites: Sith Marauder or Jedi Weapons Master Weapon Proficiency: Lightsaber Weapon Focus: Lightsaber Weapon Specialization: Lightsaber The character's skill with lightsabers is almost unmatched. This adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +2). Superior Weapon Focus Lightsaber II Prerequisites: Sith Marauder or Jedi Weapons Master Weapon Proficiency: Lightsaber Weapon Focus: Lightsaber Weapon Specialization: Lightsaber Superior Weapon Focus Lightsaber I Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +3). Superior Weapon Focus Lightsaber III Prerequisites: Sith Marauder or Jedi Weapons Master Weapon Proficiency: Lightsaber Weapon Focus: Lightsaber Weapon Specialization: Lightsaber Superior Weapon Focus Lightsaber I Superior Weapon Focus Lightsaber II Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +4).
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Last Updated on Saturday, 01 July 2006 18:00 |