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Jedi Weapons Master Class (from Jedi Guardian Class) - KotOR2 PDF Print E-mail
Written by The Old Republic   
Saturday, 21 January 2006 19:07
In depth descriptions of the Jedi Weapons Master class from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2).

Jedi Weapons Master is a title granted to one who has mastered the skills of a Jedi Guardian.

Weapons Master Feats

Listed for you below are word for word in game descriptions of all the available feats that your characters can master for this class.

 

Deflect
Greater Prestige Sense
Increase Melee Damage I
Increase Melee Damage II
Increase Melee Damage III
Inner Strength I
Inner Strength II
Inner Strength III
Superior Two-Weapon Fighting I
Superior Two-Weapon Fighting II
Superior Two-Weapon Fighting III
Superior Weapon Focus Lightsaber I
Superior Weapon Focus Lightsaber II
Superior Weapon Focus Lightsaber III

 

Deflect
Prerequisites: Weapons Master

A Weapons Master with has the incredible skill to deflecting blaster bolts. They get a +1 bonus to deflect bolts with an additional +1 bonus for every two levels after 1st (+2 at 3rd, +3 at 5th, etc).


Greater Prestige Sense
Prerequisites: Jedi Watchman or Weapon Master or Sith Assassin or Marauder Jedi Sense

With their improved mastery of the Force as it relates to battle situations, the combat-oriented prestige classes gain +2 Defense at Level 1 and an additional +2 for every subsequent 5 class levels. These bonuses stack with those of Jedi Sense, but are determined separately for each class.


Increase Melee Damage I
Prerequisites: Weapon Master

Weapon Masters can focus their strength to deliver powerful strikes. At 1st level they do an additional 2 points of damage with any successful melee or unarmed attack.


Increase Melee Damage II
Prerequisites: Level 8 Weapon Master


Weapon Masters can focus their strength to deliver powerful strikes. At 8th level they do an additional 4 points of damage with any successful melee or unarmed attack.


Increase Melee Damage III
Prerequisites: Level 15 Weapon Master

Weapon Masters can focus their strength to deliver powerful strikes. At 15th level they do an additional 6 points of damage with any successful melee or unarmed attack.


Inner Strength I
Prerequisites: Level 3 Weapon Master

Weapon Masters use the light side of the Force to shield themselves from pain. At 3rd level they reduce any damage they suffer by 5%.


Inner Strength II
Prerequisites: Level 7 Weapon Master

Weapon Masters use the light side of the Force to shield themselves from pain. At 7th level they reduce any damage they suffer by 10%.


Inner Strength III
Prerequisites: Level 11 Weapon Master

Weapon Masters use the light side of the Force to shield themselves from pain. At 11th level they reduce any damage they suffer by 15%.


Superior Two-Weapon Fighting I
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of -1 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +1/-2.


Superior Two-Weapon Fighting II
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting
Superior Two-Weapon Fighting I

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of 0 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-2.


Superior Two-Weapon Fighting III
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting
Superior Two-Weapon Fighting I
Superior Two-Weapon Fighting II

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 0/1, to a total of -0 (main hand)/-1 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-1.


Superior Weapon Focus Lightsaber I
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber

The character's skill with lightsabers is almost unmatched. This adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +2).


Superior Weapon Focus Lightsaber II
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber
Superior Weapon Focus Lightsaber I

Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +3).


Superior Weapon Focus Lightsaber III
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber
Superior Weapon Focus Lightsaber I
Superior Weapon Focus Lightsaber II

Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +4).

Last Updated on Saturday, 01 July 2006 18:00