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Sith Marauder Class (from Jedi Guardian Class) - KotOR2 PDF Print E-mail
Written by The Old Republic   
Saturday, 21 January 2006 19:05
In depth descriptions of the Sith Marauder class from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2).

Sith Marauder Feats

Listed for you below are word for word in game descriptions of all the available feats that your characters can master for this class.

 

Greater Prestige Sense
Ignore Pain I
Ignore Pain II
Ignore Pain III
Increase Combat Damage I
Increase Combat Damage II
Increase Combat Damage III
Superior Two-Weapon Fighting I
Superior Two-Weapon Fighting II
Superior Two-Weapon Fighting III
Superior Weapon Focus Lightsaber I
Superior Weapon Focus Lightsaber II
Superior Weapon Focus Lightsaber III

 

Greater Prestige Sense
Prerequisites: Jedi Watchman or Weapon Master or Sith Assassin or Marauder Jedi Sense

With their improved mastery of the Force as it relates to battle situations, the combat-oriented prestige classes gain +2 Defense at Level 1 and an additional +2 for every subsequent 5 class levels. These bonuses stack with those of Jedi Sense, but are determined separately for each class.


Ignore Pain I
Prerequisites: Level 3 Sith Marauder

Prolonged channeling of dark side energy has accustomed Sith Marauders to pain. At 3rd level they reduce any damage they suffer by 5%.


Ignore Pain II
Prerequisites: Level 7 Sith Marauder

Prolonged channeling of dark side energy has accustomed Sith Marauders to pain. At 7th level they reduce any damage they suffer by 10%.


Ignore Pain III
Prerequisites: Level 11 Sith Marauder

Prolonged channeling of dark side energy has accustomed Sith Marauders to pain. At 11th level they reduce any damage they suffer by 15%.


Increase Combat Damage I
Prerequisites: Sith Marauder

Sith Marauders call upon their hatred and strength to deliver powerful blows. At 1st level they do an additional 2 points of damage with any successful attack.


Increase Combat Damage II
Prerequisites: Level 8 Sith Marauder

Sith Marauders call upon their hatred and strength to deliver powerful blows. At 8th level they do an additional 4 points of damage with any successful attack.


Increase Combat Damage III
Prerequisites: Level 15 Sith Marauder

Sith Marauders call upon their hatred and strength to deliver powerful blows. At fifteenth level they do an additional 6 points of damage with any successful attack.


Superior Two-Weapon Fighting I
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of -1 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +1/-2.


Superior Two-Weapon Fighting II
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting
Superior Two-Weapon Fighting I

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 1/0, to a total of 0 (main hand)/-2 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-2.


Superior Two-Weapon Fighting III
Prerequisites: Jedi Weapon Master or Sith Marauder
Two-Weapon Fighting
Improved Two-Weapon Fighting
Master Two-Weapon Fighting
Superior Two-Weapon Fighting I
Superior Two-Weapon Fighting II

This feat reduces the attack penalty of a character wielding a double bladed weapon or two weapons (one in each). This feat reduces the attack penalty by an additional 0/1, to a total of -0 (main hand)/-1 (off hand). Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, to a total of +2/-1.


Superior Weapon Focus Lightsaber I
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber

The character's skill with lightsabers is almost unmatched. This adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +2).


Superior Weapon Focus Lightsaber II
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber
Superior Weapon Focus Lightsaber I

Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +3).


Superior Weapon Focus Lightsaber III
Prerequisites: Sith Marauder or Jedi Weapons Master
Weapon Proficiency: Lightsaber
Weapon Focus: Lightsaber
Weapon Specialization: Lightsaber
Superior Weapon Focus Lightsaber I
Superior Weapon Focus Lightsaber II

Adds an additional +1 attack bonus to hit with lightsabers (for a cumulative total of +4).

Last Updated on Saturday, 01 July 2006 18:01