Hanharr - Bio PDF Print E-mail
Written by The Old Republic   
Saturday, 21 January 2006 17:38

Hanharr

An in depth character biography of Hanharr from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2). Hanharr

 

 

Page Guide: Quick Facts, History, Discuss Hanharr
Special Feats: Wookiee Frenzy, Wookiee Fury, Wookiee Rage, Wookiee Toughness I, Wookiee Toughness II, Wookiee Toughness III

Quick Facts

Here are some quick facts about Hanharr. His species is Wookiee. His home world is Kashyyyk. He is affiliated with the Exchange. His favorite weapon is the Vibroblade.

Spoiler warning: Plot and/or ending details follow.

History

Hanharr is a psychotic bounty hunter, whom many fans disliked, since he is the first 'evil Wookiee' to be used in a game (although he was preceded by Chuundar in the first Star Wars: Knights of the Old Republic game), and a strong contrast with the courageous Zaalbar who travelled with Revan.

Hanharr is encountered on the planet Nar Shaddaa, as is Mira, another bounty hunter. One of these will join the party of the Jedi Exile, as is determined by the personality of the player character. Light-side players will be joined by Mira, dark-siders will be joined by Hanharr.

There is also a history between Hanharr and Mira. Previously, Hanharr had been employed to hunt Mira, and had trapped her in a series of sewers, where he planned to ambush her. However, she escaped from him by leaving a pile of explosives behind her. She almost killed him, but taken by pity, she saved his life. It is unknown as to whether Mira knew she would then be owed a life debt, and it is certain that she wasn't keen on the idea, but Hanharr disliked it even more so. Regardless of his knowing that the life debt was a tradition of his people, he detested the idea, because it made him weak. He serves his life debt to Mira, but believed that by killing her he could free himself. Thus he swings between wanting to kill her and following her in the shadows.

On Nar Shaddaa, two possible things can occur. If the Jedi Exile follows the way of the light side, then Mira is captured by Visquis, an overseer for the criminal gang called The Exchange, and he allows Hanharr to kill her. However, in a surprising turn of events, Mira defeats Hanharr, and escapes. After this, Hanharr is found by Kreia, the mentor of the Jedi Exile, and she takes him into her service. However, so as to maintain his servitude, she promises that she will show him no mercy or pity. Later, when the heroes travel to Malachor V, Hanharr confronts Mira once again, and loses. (The player controlling Mira can choose to either kill or spare Hanharr, although this decision does not affect gameplay.)

As a Wookiee, Hanharr is extremely strong, and is most useful as a melee combatant. He typically wields two vibroblades.

Special Feats

Wookiee Frenzy
Prerequisites: Wookiee, Level 17
Wookiee Rage
Wookiee Fury

This feat allows Wookiees to enter a killing frenzy during combat. In this state they gain a +6 Strength bonus, +3 Vitality Point per character level, +3 to their Fortitude and Will saves, and are immune to Paralysis and Stasis effects. Every creature they kill fuels their frenzy more, adding to the damage they do in combat (to a maximum of +6). While Wookiee Frenzy is activated, the character suffers a -6 penalty to Defense. They also gain 2 extra attacks a round. This effect lasts for 60 seconds.


Wookiee Fury
Prerequisites: Wookiee, Level 11
Wookiee Rage

This feat allows Wookiees to enter a mad fury in combat. In this state they gain a +4 Strength bonus, +2 Vitality Point per character level, +2 to their Fortitude and Will saves, and are immune to Paralysis and Stasis effects. Every creature they kill fuels their fury more, adding to the damage they do in combat (to a maximum of +6). While Wookiee Fury is activated, the character suffers a -4 penalty to Defense. They also gain an extra attack a round. This effect lasts for 45 seconds.


Wookiee Rage
Prerequisites: Wookiee, Level 1

This feat allows Wookiees to enter an instinct-driven blood rage. In this state they gain a +2 Strength bonus, +1 Vitality Point per character level, +1 to their Fortitude and Will saves, and are immune to Paralysis and Stasis effects. Every creature they kill fuels their rage even more, adding to the damage they do in combat (to a maximum of +6). While Wookiee Rage is activated, the character suffers a -2 penalty to Defense. This effect lasts for 30 seconds.


Wookiee Toughness I
Prerequisites: Wookiee

This feat represents the innate toughness that Wookiees have developed as a result of their heritage and the hard life they have lived. Any damage they suffer is automatically reduced by 2, and they gain an additional +2 vitality points each time they levels up, over and above any Constitution modifier.


Wookiee Toughness II
Prerequisites: Wookiee

This feat represents the innate toughness that Wookiees have developed as a result of their heritage and the hard life they have lived. Any damage they suffer is automatically reduced by 5 as well as an additional 5% thereafter. They gain an additional +3 vitality points each time they levels up, over and above any Constitution modifier. This overwrites Wookiee Toughness I. Hanharr automatically gets this feat at level 9.


Wookiee Toughness III
Prerequisites: Wookiee

This feat represents the innate toughness that Wookiees have developed as a result of their heritage and the hard life they have lived. Any damage they suffer is automatically reduced by 8 as well as an additional 10% thereafter. They gain an additional +4 vitality points each time they levels up, over and above any Constitution modifier. This overwrites any previous Wookiee Toughness feats. Hanharr automatically gets this feat at level 17.

*Certain portions of this page was retrieved from "http://en.wikipedia.org/wiki/Hanharr"

Last Updated on Sunday, 21 May 2006 15:29