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Your Favorite Star Wars: Knights of the Old Republic III Abbreviation?
 
15. Leviathan PDF Print E-mail
Written by Old-Republic.com   
Wednesday, 13 August 2008 20:37

After you have recovered the third Star Map, you will be intercepted and captured as you leave the planet. Carth, Bastila and you will be singled out for "special" treatment, so one of the others has to free everybody. Pick one of the others to carry out the escape plan, then watch some scenes of torture. If you're playing female, savor Carth's cries of pain and agony...uh...didn't mean to let that slip out...

Prison

Here is where your chosen character has to help everyone escape. You only get control of one character here, and have to make use of whatever skills/talents he or she possesses. All the characters have to perform the same basic actions. There are two options to free your character, Bastila and Carth:

  1. Free the Rodian in cell (B) and get his ICE breaker. The guard in the corridor outside (D) has a key for the Rodian's cell. Kill the guards in the brig computer room (D) and slice the computer using the ICE breaker. It will give you 99 spikes to play with. You can open the detention area doors as well as conduct other mischief.
  2. Deal with the guards in the barracks (C) and get a passcard to the detention area from the footlocker.

Either way, you will have to get past guards at (G) to open the detention cells at (H).

This area is most difficult for the non-combat characters. Mission, T3-M4 and Jolee all have to rely on stealth and cunning to handle the guards. The others (Canderous, Juhani and HK-47) simply blast (or cut) their way through the guards, all of whom are cupcakes, and get everyone out quickly.

Mission

Mission will wind up in a solitary confinement cell (A), but will swipe a guard's passcard and get out. She can open the Rodian's cell without the cell block key. At the end of the hall, near the barracks, are some containers. You will find a stealth generator in one that will help you sneak around the guards. You can sneak into the droid room (F) and reactivate the sentry droid to help you deal with the guards. You can either sneak into the barracks (C) and get the passcard and then sneak around all the guards. Or sneak into the computer room (D) and use the computer.

T3-M4

Oh goody! More number sequences. The programmers never get tired of these, do they? After you are put into droid repair (F), another droid attempts to wipe your memory core. To take control of the data stream and corrupt the other droid, you have to complete some number sequences.

  1. 34 21 13 8 5: Simple subtraction series in which each number is subtracted from the preceeding number...34-21=13, 21-13=8, 13-8=5 so the answer is 8-5=3
  2. 00 11 01: Binary sequence, the first three pairs are three possible combinations of two binary digits, the fourth possible combination is 10
  3. 2 3 5 7: Prime numbers, the next is 11

Once that droid has blown up, re-activate the decommissioned droid in the corner and send him on patrol. He will help you take care of the troopers at (G) and (D). Don't forget to loot the room for droid upgrades and repair kits. Now, get the cell block key and free the Rodian to get the ICE breaker.

Jolee

Jolee will use his force powers to free himself from his cell at (A). You then basically have to attack the guards with force powers. Hopefully, Jolee will have a few offensive powers available. If he doesn't, you're in big trouble.

Canderous, Juhani & HK-47

Canderous will awake in Medical (E) with all his equipped gear in a bin next to his bed. Juhani uses a stealth generator (wonder why Mission doesn't do this?) to hide. You'll start near the elevator (H) with all your equipment. HK-47 also starts in the droid repair room (E), but without all the silly logic problems that have to be solved. Just one measly guard that goes down quickly. Look around the room to score an Advanced Flame Thrower that will take out most of the guards in the hall in one shot. All three of these characters just blast/cut their way through to get a key and open the detention area.

Zaalbar

Zaalbar is not inconspicuous enough to perform this mission. You'll have to use one of the other six.

Once everyone is out, you will have to join with Carth and Bastila to try and get to the bridge and release the hangar doors. The rest of your group will go secure Ebon Hawk and await your arrival in the hangar. Head for the elevator (H) and go up to the bridge. This will let you out on the command deck.

Command Deck

The corridors are crawling with Sith. Be careful and try to draw them towards you, or you may trigger other groups to come running. Also keep a tight rein on Bastila and Carth, so they don't go haring after every Sith they see. Lots of the soldiers here like to lob grenades, so force powers that incapacitate them (Stasis, Whirlwind, etc.) are best, then close up fast.

  1. Elevator
  2. Main bridge door. You can't get through here.
  3. Airlock. Seems some repair work is going on and there's a way to get into the bridge by going for a little space walk. All three of you will get space suits and have to walk along the exterior of the ship to the bridge airlock. The airlock is guarded by three dark Jedi masters, so be prepared.
  4. Droid room. There's a deactivated assault droid in the corner.
  5. Computer room for playing with the security systems. The system will offer to activate the assault droid at (D) for you, but don't do it unless you want the XP for destroying it.
  6. Armory. In addition to lots of nice weapons, armor and grenades, this is where you pick up your space suit. There's just one, but all three of you will be equipped to make the space walk.

Bridge

  1. Command deck airlock. Here is where you begin your space walk.
  2. Bridge airlock
  3. Main bridge. Make sure you power up (shields/stims) before entering. In addition to Karath, there's two dark Jedi and a small horde of soldiers. After defeating them, open the hangar doors at one of the bridge terminals.
  4. Main bridge door. Return to the command deck through here. Run straight through to the elevator and take it down to the hangar.

Hangar

  1. Elevator. Make sure you loot your way through the side rooms as you travel to the far end. There's lots of good stuff in here.
  2. You'll run into Darth Malak here. He'll tell you the truth about certain things (the big plot twist in the story) and then freeze Bastila and Carth. After you beat him down a bit, he'll retreat to the center section (C)
  3. From (B) you have to run around, either to the north or south and come into this section from the east. After you've beaten Malak down a bit (again), Bastila will come in from behind him and tell you to run away while she holds him off. Carth and you will do just that.
  4. Exit to Ebon Hawk


Last Updated on Wednesday, 13 August 2008 21:27