Kashyyyk is the wookie homeworld. I actually prefer to finish Kashyyyk first,
as it saves me a lot of running around on Tatooine; not to mention, there's
never any reason to return here unless you are doing the Genoharadan
quests .
Czerka Landing Port
- Ebon Hawk. If you have already completed Tatooine, (and didn't kill your
krayt-dragon-killing-ally), you will meed Komad Fortuna right after leaving
the ship. I'm not sure this leads to anything.
- Exit to Great Walkway
- Eli Gand and Matton Dasol. Eli is a merchant and Matton is currently serving
a debt to Eli. Seems Matton's friends ran off and left him owing a large
sum to Eli. Eli is "employing" his services as a mechanic in payment of the
debt.
- Czerka office. You can buy weapons here.
Great Walkway
This is an extremely irritating area. Besides being very long, you can't transit
back to Ebon Hawk. Meaning you'll be hoofing it over this area a few
times while dealing with respawning kinraths and mykals.
- Exit to landing port. You'll be attacked by forest kinraths (spider-type
creatures) as you leave the landing port.
- A small group of guards has just put a wookie "down". Let Zaalbar
express to them his displeasure. Nearby is a damaged sentry droid.
Repair it and
send it on patrol to help keep the kinrath population down.
- Exit to Village of Rwookrrorro
- Lift down to Shadowlands. You have to go to Rwookrrorro first and get permission
from Chuundar to go to the Shadowlands.
- There are some locked storage bins here. A passcard taken off the patrol
captain at (B) used in the console will unlock the bins. Or you can slice
the computer to unlock the bins (takes a fairly large number of spikes if
your skill is low). It might also be possible to open the locks on the boxes
directly, but none of the characters I tried (including Mission and T3-M4
both with max Security skill) have ever been able to open them.
- The first time through this point, you will be ambushed by three dark Jedi.
Rwookrrorro
When you first attempt to enter here, you will be taken to an audience with
the new chieftan, Chuundar--Zaalbar's runt brother. He will take Zaalbar prisoner
(whether he is in your party or not) and tell you the only way to free him
is to kill an insane wookie running about the Shadowlands. Since the Shadowlands
is where you want to go, agree to do this. The village is a "safe" spot, and
you can transit in and out of here at need.
- Exit to Great Walkway
- Chieftan's Hall
- Home of Woorwill. Woorwill is looking for Rorworr, who has gone missing.
- Holder of the Laws
Upper Shadowlands
The Upper Shadowlands are teeming with large beasts called katarn as well
as kinraths. Just watch your step.
- Lift up to Great Walkway. If Kashyyyk is your first stop (i.e. you haven't
recovered any other Star Maps yet) you will meet Calo Nord and a couple of
wookie cronies when you first step off the lift. This is a bit of a frustrating
fight because you can't buff up before coming down the lift (the journey
takes so long, all your shields/stims wear off). If you have collected at
least two Star Maps, you'll encounter Darth Bandon down here; and he is a
significantly tougher fight. Your best bet for both of them is trying to
freeze them in place with adhesive grenades and then have all party members
lob damaging grenades for a couple of rounds to take their health down a
bit. Then close in and finish them off.
- You'll meet Jolee Bindo after he has dispatched four katarn single-handedly.
He'll then order you to follow him to his camp before he will tell you anything
else.
- You'll find a wookie corpse that is the dear, departed Rorworr. Apparently,
Rorworr was engaged in selling fellow wookies to the slavers. Won't that
make Woorwill happy! Also alongside the body is a bowcaster bolt casing that
will help identify Rorworr's killer. Take these items to the Holder of the
Laws in Rwookrrorro and he'll identify the casing as belonging to Jaarak,
Woorwill's friend. Jaarak wants to sacrifice himself rather than let Woorwill
know Rorworr was dealing with slavers. It's up to you whether you let him
do that.
- Jolee's camp. Jolee will help you reach the Star Map, but first you have
to remove some poachers from the area. Jolee prefers they not be killed.
- The poacher's camp. The non-violent solution is to persuade at least two
sentries to shut down their sonic emitters. Once they are shut down, a beastie
will chase the poachers away. Of course, there is always the violent solution
as well. After they are gone, loot their supplies for tach glands, which
you can give to Griff on Tatooine to complete the Mission's Brother quest.
- You'll find the remains of a broken droid here. It will let you know Matton's
companions did not desert him, they were bushwhacked by Eli. **IMPORTANT** You
must return to the landing port and deal with this now or forever hold your
peace. Well, actually, if you follow the dark path in dealing with Chuundar,
you'll still be able to finish this quest later. But, you may not know which
way you're going to go at this point, so head on back up, walk the Walkway
and let Matton deal with Eli. You might want to head over to the village,
deal with Rorworr's death and then transit back to the port to take care
of Eli.
- If you're performing the Genoharadan assassinations, you'll find Rulan
here.
Lower Shadowlands
- Exit to Upper Shadowlands
- Grrrwahrr (yes, that's spelled correctly) is fighting for his life against
three Mandalorians. If you choose to heal him, he'll tell you of his troubles
and ask for vengeance. Plus you get Light Side points. Dark Side points if
you tell him to bugger off.
- Bodies of Grrrwahrr's hunting party. Approach these areas, power up (shields/stims)
and then un-equip your weapons. Mandalorian raiders will de-stealth (or un-stealth,
or...eh, whatever) and attack you. Once you have killed both parties, you
should find a datapad on one that will allow you to complete the final portion
of this quest.
- Swoop bikes. Use the datapad found on one of the other Madalorians to re-activate
the homing signal on the one working bike, then get ready to rumble with
the big guy. Afterwards, return to Grrrwahrr to receive your reward.
- Ritual marker. As you enter this cul-de-sac, you'll encounter some viper
kinraths that actually leave behind a body. Collect one body and enter this
area. Buff up. Read the ritual stone then "use" a vine to attach a viper
kinrath corpse. Wait for terentatek to appear. Have fun...(force powers are
almost useless against them; although, Jolee once managed to put it in stasis).
Collect a broken sword blade and a journal from the
'tatek's
steaming
husk.
- Star Map. There's a working computer attached to this one, and it wants
to know if you match the requirements of those allowed to see the map. Giving
appropriate dark side answers will help you pass the test (and earn Dark
Side points). Answering incorrectly will force you to fight some assault
droids. After defeating them, the system will let you see the map. If Kashyyyk
is your last Star Map, all the preceeding nonsense doesn't happen. The computer
gives you the Star Map by default.
- Freyyr, Zaalbar and Chunndar's father, is the "insane" wookie Chuundar
wants killed. The dark path is to kill Freyyr and return the sword of Bacca
to Chuundar to legitimize his chiefhood. The light path is to help Freyyr
out and return to the lift to the Walkway; events will move you right along
to the point of all
"outsiders" (with the exception of your wonderful self) being thrown off
Kashyyyk.
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