After you arrive on Dantooine, you are railroaded into becoming a Jedi (poor
you). Once you finish your training, you will be given three tests, the first
two of which are very easy. The first test is to learn the Jedi code, which
you can get from Belaya in the garden. The code goes:
There is no passion, only peace.
There is no ignorance, only knowledge.
There is no anger, only serenity.
There is no chaos, only harmony.
There is no death, only the Force.
The second test is to
choose your Jedi class. Statistical information about the classes is available
from
the
training
computer in the room near the Council chamber. Dorak will also quiz you to
help you determine a class. (You can also read my comparison ,
you lucky dog, you.) Once you have chosen a class, you will be given enough
XP to reach the next level (typically 9) and forced into levelling up. (If
you used the trick of not levelling on Taris, you can now level up several
times in your new Jedi class.) Note, you will have to level as a Jedi from
now on, you can no longer choose to level in your previous class (unlike
other RPGs). The third test is to cleanse a sacred grove of a dark taint.
After that,
you
will
be
called
upon
to discover
the
secrets
of
the Star
Maps and the Star Forge.
Jedi Enclave
- Ebon Hawk.
- Merchant.
- Garden. Belaya wanders around here. Belaya can teach you the code of the
Jedi to pass your first test. Belaya is also Juhani's best friend and how
you deal with Juhani (see below) will affect Belaya's future reactions to
you.
- Jedi Council chamber.
- The occupants of these three rooms change depending on the outcomes of
some other quests. The east-most room is the home of Sol'aa, a pazaak player.
The middle room is initially empty. The west-most room initially is occupied
by Ahlan Matale as he awaits the Jedi Council's pleasure. He is not talkative.
- Exit to Courtyard.
Courtyard
Once you exit the enclave, be on the lookout for kath hounds. There are three
types: kath hounds, horned kath hounds (tougher), albino kath hound (toughest).
They respawn, so no area is ever completely safe. In some cases, if you are
in a hurry, you can often skirt a herd without them noticing you. Just as in
the Taris Undercity, don't transit out in the middle of a herd you just killed,
they'll be there waiting for you when you jump back in...
- Exit to Enclave
- Exits to Matale Grounds
- Ruins. These are off-limits until you cleanse the taint from the grove
(third initiation task).
- Jon is a settler who's daughter has been murdered by Madalorian raiders.
You'll get a quest to kill the raiders and can return to him for a reward
after killing the leader. Turn down the reward to receive Light Side points
or threaten him for more to receive Dark Side points.
- Elise is a lady who has lost her droid. She really, really misses
him. Agree to find him. Nearby is Adum Larp, a merchant dealing in high-powered
weaponry.
Matale Grounds
This area is just teeming with kath hounds. Using ranged weapons to draw hounds
towards you is the better policy, as running to one group may draw another
group towards you. The only "safe" spot is right around the Matale estate,
which
seems to be mercifully free of the beasts.
- Exits to Courtyard
- Exits to Grove
- Matale estate. You can't enter this estate.
- This is where you'll find Zuulan if you are doing the Genoharadan Assassination
quests. He attempts to beg for his life, but I didn't hear him out (I was playing
dark side, what can I say?)
- The body of Casus Sandral can be found here; however, it will only appear after you
have received the Sandral-Matale Feud quest. To get this quest, you have
to first finish the Jedi trials by cleansing the grove.
- One of three groups of Mandalorian raiders that you must dispatch before
you will be able to find and confront their leader and finish Jon's quest
for revenge.
Grove
- Exits to Matale Grounds. There are a large number of kath hounds directly
around the Eastern exit. Be very careful when entering through here.
- Exits to Sandral Grounds
- Grove. Juhani is a Jedi Guardian who has fallen to the dark side after
striking down her master in anger. You'll have to fight her for a bit, and
then you will have the opportunity to turn her back to the light. Just use
those answers that follow the Jedi Code (you do remember the code, don't
you?)
You can also just choose to kill her. Turn her to the light and she will
later join your group of companions. Kill her and her best friend, Belaya,
will turn to the dark side and later seek revenge against you. Once you've
finished with Juhani, return to Zhar in the training room to close out your
Jedi trials. Then go see the Council to initiate the quest to investigate
the ruins and also get the Sandral-Matale Feud quest.
- One of three groups of Mandalorian raiders that you must dispatch before
you will be able to find and confront their leader and finish Jon's quest
for revenge. This is also where you will find the leader of the raiders, Sherruk,
once you've dispatched the first three groups.
- Jedi trial (no, a different one). You'll meet Bolook on the bridge, and
he is investigating a murder. Agree to act as investigator in the matter
and you'll be taken to the scene of the crime. Rickard Lusoff and Handon
Guld
are each
accusing the other of murdering Calder Nettic. Talk to Rickard first, and
find him stating he couldn't see well because the sun was in his eyes--kind
of
hard
when Bolook
has stated it was a very cloudy morning. Talk to Handon and the droid and
then discuss the case with Bolook. Accuse Rickard of lying and move to the
next stage. Question each man and the droid again and then discuss the case
with Bolook. Accuse Rickard of lying again, and you'll move to the third
stage of questioning. Question Handon about the weapon and he'll claim it
was stolen. Also mention he knew the victim well and he'll admit Calder was
having an affair with his wife. Now ask the droid about the stolen weapon
and he'll say there is no stolen weapons report. Again
discuss
the
case
with
Bolook
and
accuse
Handon
of lying
about
the blaster. Now comes the final stage, the blood analysis. The droid will
tell you the blood on the weapon is not Calder's. Discuss
the case with Bolook, tell him the blood is Handon's and he will check Handon's
injury. Then accuse both men of being guilty. Your reward is a spiffy 1,310
XP.
Sandral Grounds
- Exits to Grove
- Sandral estate. Once you've found Casus' body (though it's not necessary
to complete this quest, it does help a bit), talk to the droid outside to
be taken in to see Nurik Sandral.
- Crystal cave. Near the entrance to this cave you will find CB-42, Elise's
droid. He is running away because Elise had become a bit too...ahem...obsessive
over him. He wants you to destroy him. Offer to do so and tell Elise the
truth for Light Side points. Tell him you will destroy him and lie to Elise
for Dark Side points. If you tell him to go back to Elise because she needs
him, you'll move neither light nor dark and get less XP to boot. If you tell
Elise the truth, you will later find her snuggling with a new (non-droid)
friend
in
one of
the
rooms
to the
north
of the Jedi Council chambers.
- One of three groups of Mandalorian raiders that you must dispatch before
you will be able to find and confront their leader and finish Jon's quest
for revenge.
Sandral Estate
Once you enter here, you will find Nurik Sandral has kidnapped Shen Matale,
and Rahasia Sandral wants you to free him. She'll give you a key to the back
door and send you on your way.
- Front door.
- Courtyard. You cannot go further into the house from here. You will first
meet Nurik Sandral. For Dark Side points, tell him Casus is a "kath hound
chew toy" (you have to first have discovered Casus' body) and/or force him
to pay you for Casus' diary.
- Back door. Once Rahasia gives you the key, enter here and watch out for
droids and mines.
- Security room. You can do the usual with the computer console.
- Shen Matale's prison. He won't leave without Rahasia. Isn't that sweet?
Don't you just want to slap him? :sigh: Leave him there and go find Rahasia
and convince her to run away too.
- Rahasia's room. Speak to her and tell her Shen won't leave without her.
She'll agree to meet you outside. Don't speak to Shen again until you are
ready to leave.
- If neither you, nor anyone in your party, has lock-picking (Security) skills,
you can get a prison key in this room.
Once you go outside with Shen, Ahlan Matale and Nurik Sandral will show up
and argue with their children. There are three possible outcomes: Ahlan and
Nurik agree to put aside their differences for the sake of their children (requires
a very difficult Persuade check); or, Rahasia and Shen run
away together and seek shelter in the Jedi enclave (you'll find them in one
of the
north
rooms
if
this happens);
or, you convince Shen and Rahasia to part company. You can actually earn Light
Side points for all three resolutions (depending on how you handle the situation).
You can earn Dark Side points for the last resolution if you convince Shen
he would be better off without Rahasia. The only way to get either of the
first two resolutions is to follow the "You two need to calm down" conversation
tree after Nurik and Ahlan first show up. Telling them "Don't make me intervene"
or "Just shoot each other and get it over with" will inevitably lead to the
third resolution.
If you really want some Dark Side points, take the fourth option. When given
the chance, lie to Nurik and tell him Ahlan really did kill his son Cassus.
Nurik will kill Shen, Ahlan will kill Rahasia, Nurik will kill Ahlan, Ahlan's
droids will kill Nurik and finally you will kill all the droids. Everybody
ends up dead and you end up with a heapin' helpin' of DS points.
Crystal Cave
- Exit to Sandral Grounds
- Cavern. There are crystal formations here that will reward the searcher
with one each green, blue and yellow color crystal, two Rubat crystals and
one Bondar crystal. If you smash the kinrath eggs, you can obtain ten red
color crystals.
Ruins
Upon entering the center room, you'll see the body of Jedi Knight Nemo and
an Ancient Droid. Nemo's got a Jedi Knight robe on him (+2 Defense), so make
sure you loot it before you leave. The droid will tell you a few tidbits about
the Builders and the Star Forge and
mention
you
can
find
more
information
if
you
prove yourself
worthy. Enter the rooms to the east and west to prove yourself.
- Exit to Courtyard
- Death seal. There's a guard droid in this room that uses a freezing ray.
Use ion grenades and weapons or physical weapons as energy weapons (blasters
and lightsabers) have little effect against its shielding. Once defeated,
go to the computer console and choose to talk to it. Then choose to put your
datapad into it. Then choose to talk to it again. Now you will be asked to
name the three death-giving seed world types. They are: desert, volcanic
and barren.
- Life seal. The droid in this room uses a flamethrower. Again, ion and physical
weapons work best. After instructing the computer in your language, tell
it the three life-giving seed world types: oceanic, grassland and arboreal.
Now the main doors into the Star Map chamber will be unlocked.
- Star Map. Look. Go "Oooh" and "Aaah" and then return to the Council for
further instructions.
Clean-up
Your time on Dantooine is now done. Make sure you wrap up any quests before
you go (although, you can come back later if you wish). Before you leave, speak
to a Twi'lek named Lur Arka Sulas standing near your ship. He is looking for
a kidnapped girl named Sasha. Remember that...
Stowaway
After you leave Dantooine, Zaalbar will inform you someone has been stealing
from the ship's stores. You investigate and find what appears to be evidence
of a stowaway. Run around the ship for a bit until you get the message you
hear footsteps coming from the cargo hold. You'll find a little girl named
Sasha.
She speaks badly mutilated Mandalorian, but you can, with patience, learn to
communicate with her. For Light Side points, return to Dantooine and inform
Lur Arka Sasha has been found and bring him on the ship to meet her. For Dark
Side points, simply order Sasha off the ship.
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