Scout Class (from Main Character Class) - KotOR2 |
|
|
|
Written by The Old Republic
|
Saturday, 21 January 2006 18:55 |
In depth descriptions of the Scout class from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2).Scout FeatsListed for you below are word for word in game descriptions of all the available feats that your characters can master for this class. Evasion Targeting I Targeting II Targeting III Targeting IV Targeting V Targeting VI Targeting VII Targeting VIII Uncanny Dodge I Uncanny Dodge II Evasion Prerequisites: Level 6 Scout Characters sometimes make saving throws in order to take half damage from some powers and abilities. In these situations experienced scouts take no damage at all if they save successfully. Targeting I Prerequisites: Scout Scouts are very effective with blasters and blaster rifles. Level 1 scouts have a +1 attack bonus with ranged weapons. Targeting II Prerequisites: Level 5 Scout Scouts are very effective with blasters and blaster rifles. Level 5 scouts have a +2 attack bonus with ranged weapons. Targeting III Prerequisites: Level 9 Scout Scouts are very effective with blasters and blaster rifles. Level 9 scouts have a +3 attack bonus with ranged weapons. Targeting IV Prerequisites: Level 13 Scout Scouts are very effective with blasters and blaster rifles. Level 13 scouts have a +4 attack bonus with ranged weapons. Targeting V Prerequisites: Level 17 Scout Scouts are very effective with blasters and blaster rifles. Level 17 scouts have a +5 attack bonus with ranged weapons. Targeting VI Prerequisites: Level 21 Scout Scouts are very effective with blasters and blaster rifles. Level 21 scouts have a +6 attack bonus with ranged weapons. Targeting VII Prerequisites: Level 25 Scout Scouts are very effective with blasters and blaster rifles. Level 25 scouts have a +7 attack bonus with ranged weapons. Targeting VIII Prerequisites: Level 29 Scout Scouts are very effective with blasters and blaster rifles. Level 29 scouts have a +8 attack bonus with ranged weapons. Uncanny Dodge I Prerequisites: Level 4 Scout A character with Uncanny Dodge retains the dexterity bonus of Defense even when surprised by camouflaged opponents, and also gains +2 on saves versus grenades. Uncanny Dodge II Prerequisites: Level 7 Scout A character with Uncanny Dodge Two retains the dexterity bonus of Defense even when surprised by camouflaged opponents, and also gains +4 on saves versus grenades.
|
Last Updated on Saturday, 01 July 2006 18:00 |