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G0-T0 - Bio PDF Print E-mail
Written by The Old Republic   
Saturday, 21 January 2006 17:35
G0-T0G0-T0An in depth character biography of G0-T0 from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic II: The Sith Lords (also known as SWKotOR2 and KotOR2).

 

Page Guide: Quick Facts, History, Discuss G0-T0
Special Feats: Personal Cloaking Shield, Scramble Droid, Droid Trick, Droid Upgrade Class 1, Droid Upgrade Class 2, Droid Upgrade Class 3, Logic Upgrade, Logic Upgrade Tactician

Quick Facts

Here are some quick facts about G0-T0. He is a remote droid. He wasG0-T0 manufactured by the Galactic Republic. His home world is Telos. He is affiliated with the Galactic Republic and the Exchange. His voice acting was performed by Daran Norris, who has done voice work for video games such as "Command & Conquer: Generals" and has appeared on television shows such as "Veronica Mars." To learn more about Daran Norris visit the Internet Movie Database page about him http://www.imdb.com/name/nm0358460/.

Spoiler warning: Plot and/or ending details follow.

History

To oversee and aid in the planetary reconstruction of the planet Telos, the Republic spent a great deal of credits to design a technical droid to handle the immense data that was produced daily: climate changes, shield management reports, etcetera. This protocol droid was known as G0-T0. Known to few, however, was that the droid also had a secondary duty: to aid in the reconstruction of the Republic, which was wounded from the aftermath of the Jedi Civil War. To accomplish this task, it had two directives:

* Produce options to rebuild the Republic
* Follow all the laws of the Republic.

Working for quite a long time to accomplish its duties on Telos, the droid found itself unable to follow both of the directives for rebuilding the Republic. Every logical option ended up breaking a law of the Republic. In that moment, the droid "broke". Choosing to follow the first directive, the droid began to enact plans to save the Republic, regardless of their legality.

Eventually building a jet-black orb of a body, G0-T0 began to set up a smuggling ring on the planet of Nar Shaddaa. Since few would believe a droid could run an elaborate smuggling operation, G0-T0 used a hologram emitter to create the identity of "Goto". Instead of being the smuggling operator itself, G0-T0 would simply be Goto's liaison. G0-T0 set up the hologram by studying the mannerisms ofG0-T0 Hologram famous holovid actors. Taken together, the illusion was so effective that few, if any, knew of Goto's true existence.

G0-T0's actions, while illegal, did aid the Republic in rebuilding itself. Its smuggling ring caused the deaths of destabilizing persons or organizations, developed unoffical profits for entire sectors, and strengthened Republic worlds that would otherwise be poor and ignored. Believing also that the major source of the Republic's problems revolved around the Jedi/Sith conflict, it also enacted bounties for live Jedi and Sith. Many bounty hunters simply killed Jedi and Sith instead of capturing them, but the outcome remained: fewer Jedi or Sith to fight against each other meant less damage from their wars.

G0-T0's plans were foiled by a Jedi, captured under the Jedi Bounty: the Jedi Exile. Uncloaking Goto's private ship, it was destroyed by the many enemies of Goto, formerly unable to locate the mysterious ship before. G0-T0 presented himself to the Exile on the Ebon Hawk, but as Goto's "gift", not Goto himself - threatening to blow the whole ship with a proton detonator if the Exile decides to destroy the droid. G0-T0 found himself increasingly annoyed by another spheroid droid onboard the Hawk: Bao-Dur's tiny remote droid.

This annoyance came to a head on the planet of Malachor V. G0-T0 guessed that Bao-Dur's remote was intended to re-charge the Mass Shadow Generator on the planet, destroying it entirely. The smuggling robot felt that the planet contained too many priceless artifacts to destroy, and attempted to stop the Remote from activating the weapon.

Much to the chagrin of some, the outcome of this conflict is shown, instead of spelled out. If the player chooses to the progress through the game in accordance with the light side, it is assumed that G0-T0 fails in his attempt to destroy the Remote, and thus the planet is destroyed by the Mass Shadow Generator. However, if the player chooses the path of the dark side for the Exile to walk, the planet remains intact, and G0-T0 is destroyed.

It is believed that some of this outcome would have been longer, had the "Droid Planet" levels in The Sith Lords remained in-game. In those deleted levels, it is believed that G0-T0 reveals that it used HK-50 assassin droids to hunt for the Exile. In the Droid Planet levels, HK-47 was supposed to come to an agreement with the HK-50s, so that these droids would destroy G0-T0 during the finale's G0-T0/Remote standoff.

Special Feats

Personal Cloaking Shield
Prerequisites: G0-T0

G0-T0 has a personal cloaking shield built into his frame. This allows him to use his Stealth skill without a Stealth Field Generator.


Scramble Droid
Universal Power Prerequisites: G0-T0
Droid Trick

Scramble Droid can actually cause a hostile droid to fight for you. If the target fails a Will save of DC 5 + the attacking character's Wisdom and Charisma modifiers then they will fight your opponents for 30 seconds. Only one droid can be affected by Scramble Droid at a time. This power only works on droids; sentients and beasts are immune.


Droid Trick

Droid Trick distracts a droid target, making it easier to sneak by them. If the target fails a Will save of DC 5 + the attacking character's level and Wisdom and Charisma modifiers, then they are Distracted targets for 30 seconds. Distracted targets won't notice the player unless the player gets too close or interacts with them.


Droid Upgrade Class 1
Prerequisites: Level 1 Droid

As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades. Droid Upgrade Class 1 allows the use of level 1 upgrade items.


Droid Upgrade Class 2
Prerequisites: Level 7 Droid

As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades. Droid Upgrade Class 2 allows the use of level 1 and level 2 upgrades.


Droid Upgrade Class 3
Prerequisites: Level 13 Droid

As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades. Droid Upgrade Class 3 allows the use of level 1, level 2 and level 3 upgrade.


Logic Upgrade
Prerequisites: Droid

Having witnessed the effects and actions of the combat first hand, the droid is able to self-upgrade its defensive algorithms. This feat is always active and grants defense bonuses in combat. This bonus starts at +2 and level 1 and increases by +2 for every subsequent 6 levels (levels 6, 12, 18, etc.).


Logic Upgrade Tactician
Prerequisites: Level 6 Droid

Having witnessed the effects and actions of combat first hand, the droid is able to self-upgrade their defensive algorithms. This feat grants +4 to defense and is always active. This feat replaces the Combat Logic Upgrade.

 

*Certain portions of this page was retrieved from "http://en.wikipedia.org/wiki/G0-T0"

Last Updated on Sunday, 21 May 2006 15:28