I doubted talking about it would stop anyone wanting to get/play it, but it helps to know what level to keep the discussion to and to avoid spoilers to know how far others have got.
I mean obviously you signpost spoilers regardless but there's no point even mentioning any if no one else has got there. 
Tbf my main bugbear was some of the tweaks they made to the combat system, mostly that the quick bar now only has 8 slots for talents/spells which can only be changed out of combat. I like playing as a mage so therefore usually have quite a few for different purposes, so rearranging them before a fight would be fine, if it wasn't completely random sometimes what kind of enemies you got. So the first time you'd have ice based spells equipped only to have something immune to that pop up, so if you have to restart you prepare & reassign to fire based and lo and behold you've got something resistant to fire instead... I'd think it was rigged like that to make it more difficult, but then you occasionally get one that works out to hate what you have shortcuts for.
Also inventory space is a lot more conservative, mostly due to a lack of storage chest... I mean, I get that you can't keep everything, but it is useful to be able to store things until they become more useful later on rather than having them just clog up your inventory. /rant.
However, there is a LOT of random world to go and explore. Which means plenty to go and find and resources to gather, and plenty of opportunities for party banter (which sometimes I found I got loads of and other times it was sparse for no reason at all, but you know).
Just a quick look at the map at the end of my game; there's 10 large area maps to unlock, plus two or three "town" type areas, and then a few mini areas that are quest related.
And even better is that they have their own unique feel to them, obviously there's always going to be some similarities to the outdoor areas as a tree is always a tree etc, but you never feel like you did in DA2 where it was an "oh, this is just that place reused", because each area has been designed as it's own entity.
Personally I really like the storyline, and they give you a good selection of "no turning back" choices, how much influence these have on the overall arc I'm not sure, hopefully I'll find out as I do things differently. Though one choice in particular I just found horrible for the choice itself rather than the nature of the choice. Hopefully it won't be like ME3 where you think you're making all these critical decisions for yourself and then it turns out that actually it was all an illusion and none of it really mattered. The companion characters are good too, though Bioware always did have a knack for characters and story.
So yeah, I really enjoyed it. And I only felt underwhelmed once in the whole time I played (which was 103hrs because I always insist on doing every side quest they put in my journal no matter how trivial), so yeah, pretty damn awesome.
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Wow that was a long post... You said you wanted people to talk more on this site, right? 
Hobby writer, here's my sci-fi;
https://www.royalroad.com/fiction/36579/endeavour